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SynopsisIn this episode we talked to Jacob Kovac, creator of the KivEnt game engine and one of the Kivy core developers. He told us about what inspired him to create the KivEnt project, some of the ways that he has managed to optimize rendering time and some of the problems that he has encountered as part of his work on the project. We also discussed what the use cases and limitations of the KivEnt engine are and he shared some of the projects that have been made with it.
Brief IntroductionThe intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA