Narrative Control

Narrative control is a podcast to reflect on the gaming experiences on Sean Nittner and his co-hosts. We present our reactions to game sessions, conventions, and other game theory. In turn, we're contributing to the existing conversations presented in podcasts, blogs and forums with our own perspective.

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Narrative Control - Episode 77 - Gaming Close to Home


Hi, welcome to the show! This week I’m reflecting on the emotional impact of a particular LARP I was in at GenCon, how to facilitate that kind of play in general, and how to port those experiences to tabletop. My guests are awesome LARPers, and other players in the game Lizzie Stark, Emily Care Boss, and Jason Morningstar.

Host: Sean Nittner

Guest: Lizzie Stark, Emily Care Boss, and Jason Morningstar

Length: 54:10

[00:27] Intro to the show
[01:30] Introduce the guests to the show
[02:20] Premise of the show, a very moving game. How did it happen?
[03:30] Always have a debrief at the end of a game. Time to discuss what people got out of the game. How it impacted them.
[07:38] Establishing buy-in and setting expectations early on.
[09:23] Transparency at the beginning of a game.
[11:07] Model that your willing to use the tools your suggesting. X Card, Cutting, Breaking.
[13:00] Start with a sharing circle. Talk about something that relates to the topic of the game. Get people comfortable with the subject matter.
[16:18] Management techniques. Raising your hand.
[17:08] Sharing an experience, doing silly things together or sharing part of yourself.
[18:51] Starting with a high-trust environment.
[21:03] Discussing physical boundaries.
[22:39] Meta-techniques: Fist Bump, Monologues, etc.
[25:51] Handling players that are not buying into the premise. How to help them engage.
[32:59] Lowering the stakes through game design.
[34:08] Debrief ideas for RPGs (Games on Demand). Other people doing debriefs.
[36:31] As a game designer, think about entry points and exit points for your games.
[37:15] Verify the players feel that their input is important and needed.
[38:06] Meta techniques allow GMs to add there enter the game and check in with players. Tools for talking about the game in the game.
[41:20] Players will get lost from game if they don’t feel valued.
[41:39] Character non-monogamy.
[44:27] Jason is running The Upgrade at Big Bad Con!
[45:10] How these techniques apply to tabletop

The converstaion continues...Here


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 April 30, 2014  54m