In the next thrilling episode of Shattered Worlds: The Rising Tide, Steve Mathew's character, the Mistral Dreamwalker known as Talon, goes on a wild spiritual chase to find the identity of the surviving scientist.
Game mechanics in this one:
To raise attributes after character creation, you can spend 2 action points to increase an attribute 1 point. You can only raise an attribute 1 point per increase in level.
Holding a spell/power - if a power using individual rolls a successful check of the corresponding attribute, the character may use one power while maintaining an existing one. The second action's value will be decreased by 2 until the maintained power is ended. At higher levels, characters may be able to maintain more than one power/spell at a time.
In the astral realm, characters' Shadow is the base stat for all rolls unless noted otherwise by LM.
A player may dodge or parry, but additional attacks after that will target the character's base armor stat unless the player takes a full defense round(chosen at beginning of round).
Some creatures will have a counterattack when taking hits. This creature deals 2d6 to its attacker any time they inflict 6 or more points of damage.
Closing Song: "Horror With Eyeballs"
Get involved! Contact us:
By email: email@example.com
or Twitter: @EIAPodcast
Use the hashtags #shatteredworlds or #SWRPG
Like our Facebook page - Shattered Worlds RPG
and listen to Jeff's other podcast, Everything is Awesome with Jeff & KC!