Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

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15 – Travel


Keith and Kristian explore all of the ways adventurers travel across the world of Eberron. Time Markers

  • 00:00:00 – Introduction
  • Readings
    • 00:01:14 – Dragonshards: Heroic Journeys
    • 00:02:05 – Explorer’s Handbook
  • 00:02:55 – Travel Helps Explore Styles of Adventure
  • 00:08:02 – Travel and Cross-cultural Mixing
  • 00:08:52 – Travel Supports Industries within the Setting
  • 00:10:39 – Airships
  • 00:12:50 – Lightning Rail
  • 00:16:00 – Teleportation
  • For GMs
    • 00:19:04 – Journey vs. Destination
    • 00:22:26 – The Time Element
    • 00:27:18 – Travel Montage
    • 00:31:12 – Weariness and Resources
    • 00:33:17 – Giving PCs the Spotlight
    • 00:34:11 – Downtime
    • 00:36:54 – En Route from Atlas Games
    • 00:39:43 – Plan “Random Encounters” in Advance
  • For Players
    • 00:40:27 – Knowing Travel Options
    • 00:43:11 – Describing NPC Passengers and Use Them
    • 00:46:37 – Roleplaying while Travelling
  • 00:50:50 – End of the Journey (Wrap Up)


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 2019-01-21  54m