Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

https://manifest.zone

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episode 14: 14 – Magic Items


We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron. Time Markers

  1. 00:00:00 – Introduction
  2. 00:01:31 – Gaming and BS 206 – Magic and Eberron
  3. 00:02:07 – Ubiquity vs. Power Level
  4. 00:04:09 – Systems Dependent on Magic Items
  5. 00:09:33 – Setting Player Expectations
  6. 00:10:53 – Utility Instead of Power
  7. 00:14:52 – Where Do We Get Those Wonderful Toys?
  8. 00:22:31 – Designing Magic Items to Solve Problems
  9. 00:26:00 – Availability of Utility Items in a Campaign
  10. 00:30:41 – Wands as Common Tools
  11. 00:33:14 – Artificers as Weird Scientists
  12. 00:35:50 – Wizards Codifying Magic
  13. 00:37:00 – Consumable Magic Items
  14. 00:38:51 – Everyday Items as Magic Items
  15. 00:42:09 – Warforged as Magic Items
  16. 00:43:54 – Warforged Docents
  17. 00:47:09 – Acquiring Magic Items
  18. 00:49:36 – Dragonshard Items
  19. 00:52:56 – Eldritch Machines
  20. 00:56:10 – Aerenal and Mundane Magic Items
  21. 00:58:26 – Purchasing Magic Items
  22. 01:03:02 – Expensive but Not Powerful
  23. 01:03:45 – Crafting Magic Items
  24. 01:07:19 – Wrapping Up
Special Thanks A huge thank you to Rob Abrazado for helping us fix some audio drift issues that were delaying out release!


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 2018-10-11  1h8m