Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.


episode 12: Halflings

Keith, Wayne, and Kristian explore the culture and lives of halflings (and the dinosaurs they rode in on).

Time Markers

* – Introduction* – Readings* Dragonmarks: Halflings* Druids of Khorvaire, Part Three* “Boromar Clan,” Dragon Magazine #354* – Halfling Culture* – Various Cultural Identities* – Roots in Wandering Tribes* – Mysterious Destinations in the Talenta Plains* – Racial Traits* – Halflings Riding Dinosaurs!* – Manifest Zones in the Talenta Plains* – Nation of Nations: Subcultures among Tribes* – Halfling Naming Conventions* – Civilized and Dragonmark Ties to Tradition* – Migrant Halflings Travling across Khorvaire* – Surviving and Making Your Way* – Tribalism within Organizations* – Wanderers Settling in Cities* – Dragonmarked Houses* – House Ghallanda Making Friends* – House Jorasco’s Vital Services* – Playing a Dragonmarked Halfling* – Wrapping up


 2018-08-21  1h20m