Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

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episode 11: The Lords of Dust



Keith, Wayne, and Kristian discuss the Lords of Dust and their complex schemes.







Time Markers



* – Introduction* – Readings* Dragonmarks: The Lords of Dust* Dragonmarks: The Age of Demons and You* Dragon Magazine #337, “Eternal Evil: Lords of Dust”* – Why Rakshasa; “Overlords” vs. “Rajahs”* – Overlords embody a concept of evil* – Exposing the PCs to The Lords of Dust’s plans without spoilers* – The Lords of Dust feeling “too big”* – Only use on one or two grand-scale villains* – Threats for specific genres* – Focus on a specific objective, not the epic scheme* – The essence of the Overlords and the Lords of Dust* – Why the rakshasas don’t just rule the world* – Complex manipulations of the prophecy* – Make your own Overlord* – The Overlords are not allies* – The world knows very little about the Overlords* – Overlord names, titles, and themes* – For Players* – Progressively scaling up the enemies* – Using the story to shape your character’s perspective* – Warlocks and Overlord patrons* – Trappings for class abilities* – Wrap up


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 2018-06-08  1h8m