Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.


episode 4: Religion

Keith, Kristian, and Wayne discuss religion in the world of Eberron.

Time Markers

* – Introduction* – Readings:* Dragonshards – Religion in Eberron* Dragonmarks 4/11: Religion, Faith and Souls* – Clergy vs. Divinely Empowered* – Religion Is about Faith; Both Are Subjective* – Temples Are for Spiritual Guidance, Not Healing* – The Sovereign Host* – The Silver Flame and Other ‘Forces’* – Other Faiths* – For GMs* – What Story Are You Telling?* – The Role of Religion in Your Campaign* – Just Incorporating Religions Culturally* – Misusing The Silver Flame* – For Players* – Faith as Source of Divine Power* – Evidence or Weakening of Faith* – Divine Power vs Non-divine Religious Characters* – Interacting with Established Religions* – Details Don’t Have to Be Developed at the Start* – Roles and Relationships of Religious Characters* – Safely Exploring Religious Issues* – Easter Egg* – Wrap up


 2017-06-28  1h9m