Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

https://manifest.zone

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episode 4: Religion



Keith, Kristian, and Wayne discuss religion in the world of Eberron.







Time Markers



* – Introduction* – Readings:* Dragonshards – Religion in Eberron* Dragonmarks 4/11: Religion, Faith and Souls* – Clergy vs. Divinely Empowered* – Religion Is about Faith; Both Are Subjective* – Temples Are for Spiritual Guidance, Not Healing* – The Sovereign Host* – The Silver Flame and Other ‘Forces’* – Other Faiths* – For GMs* – What Story Are You Telling?* – The Role of Religion in Your Campaign* – Just Incorporating Religions Culturally* – Misusing The Silver Flame* – For Players* – Faith as Source of Divine Power* – Evidence or Weakening of Faith* – Divine Power vs Non-divine Religious Characters* – Interacting with Established Religions* – Details Don’t Have to Be Developed at the Start* – Roles and Relationships of Religious Characters* – Safely Exploring Religious Issues* – Easter Egg* – Wrap up


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 2017-06-28  1h9m