Another walk down gamedev memory lane with Ryan and the gang!
This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks to linked computers and on to the Internet. We also talk about the networking models to bring these games to life, such as peer to peer and client/server.
Check out The Debug Lounge and feel free to suggest an episode topic that you'd like to hear more about.
Thanks for tuning in this week and we hope you enjoy the show! Send any questions about networking to: email@example.com