GM Word of the Week

Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com

https://www.gmwordoftheweek.com/home/

subscribe
share






Thieves Tools


What is it that the crafty rogue carries around in her thieves toolkit that makes her so adept at opening locks? And what is it about locks in D&D that we sort of get wrong most of the time? This episode takes you on a historical tour of locks and means of opening them and shows you just why it is that dungeons aren’t nearly as hard to get around in as you think they are.


fyyd: Podcast Search Engine
share








 June 25, 2016  14m