Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

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Swashbuckling Action


Wayne, Kristian, and Scott swing into action to discuss swashbuckling in your Eberron games. Time Markers

  1. 00:00:00 – Introduction
  2. 00:01:22 – What We Mean by Swashbuckling Action
  3. 00:04:31 – Movies to Inspire
  4. 00:07:21 – Readings
    • Dragonshards – Swashbuckling 101: Combat
  5. 00:08:02 – Environmental Elements in Wayfinder’s Guide to Eberron
  6. 00:10:01 – Players Can Prompt the GM
  7. 00:12:43 – Systems Can Influence Style
  8. 00:13:46 – Swashbuckling Action in D&D 5E
  9. 00:18:33 – Clearly Communicate Intent
  10. 00:22:54 – How GMs Can Facilitate Swashbuckling Action
  11. 00:23:00 – Set Expectations and Empower Players
  12. 00:23:38 – Invite Collaborative Descriptions
  13. 00:27:34 – Don’t Hinder, but Maintain Satisfaction
  14. 00:30:28 – Keep Encounters Interesting
  15. 00:35:27 – Big Damn Heros at the Beginning
  16. 00:40:09 – Backstory Cards for Starting at Higher Levels
  17. 00:41:17 – Look Beyond the Rules
  18. 00:51:35 – Why Are GMs Feel Afraid to Empower Players?
  19. 00:52:57 – Success but with Consequences
  20. 00:54:48 – Use Swashbuckling Action with Your NPCs
  21. 00:57:24 – Start with a Chase
  22. 01:00:10 – Closing Thoughts
  23. 01:04:17 – Wrap Up


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 2019-04-14  1h5m