Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

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Droaam


Keith, Wayne, and Kristian cross the borders of Breland to venture into the monstrous domain of Droaam. Time Markers

  1. 00:00:00 – Introduction
  2. 00:00:37 – Readings
    • Dragonshards: Daughters of Sora Kell, Part 1
    • Dragonshards: Daughters of Sora Kell, Part 2
    • “Dragonmarks: Droaam and the Daughters of Sora Kell”
    • “Backdrop: Graywall”, Dragon Magazine #368
  3. 00:01:27 – The Creative Origins of Droaam
  4. 00:03:47 – Challenging Your View of Monsters
  5. 00:06:40 – Droaam’s Motives
  6. 00:13:57 – Warlords Governing Territories
  7. 00:16:37 – Game of Thrones Campaign Style
  8. 00:18:15 – Internal Politics or Outsiders Coming In
  9. 00:19:40 – Decide Where You Think Droaam is Going
  10. 00:22:14 – How Abilitities Can Be Used as Tools
  11. 00:25:44 – Cultural Shift for the Monsters
  12. 00:27:26 – A Lawless Nation
  13. 00:28:34 – What If They Did Become a Recognized Nation?
  14. 00:29:24 – Still Have Their Own Cultures
  15. 00:31:00 – Open Worship of the Dark Six
  16. 00:31:44 – A Monster’s View of the World
  17. 00:33:59 – The Dark Six vs. The Sovereign Host
  18. 00:42:55 – Potential Cross Cultural Blending
  19. 00:43:52 – Three Ways Player Characters Might View Droaam
  20. 00:45:12 – PC’s Background in Droaam
  21. 00:48:03 – Player Character’s Expectations
  22. 00:52:52 – Wayne Summarizes
  23. 00:55:40 – Mixing Monstrous Abilities
  24. 00:57:16 – Wrap Up


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 2019-06-24  57m