The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

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episode 101: Episode 101: The Road to Better Concurrency


The party doesn't stop at 100! We're keeping the train moving right along with another fresh episode

In this week's episode, we bring in former Sprocketeer and backend server engineer, Matt Bolt to talk about a series of blog posts that he recently posted. In The Road to Better Concurrency, Matt discusses some pitfalls of multithreaded code and the current APIs that have been built in object-oriented languages to address them.

Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with questions about concurrency at: thedebuglog@gmail.com


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 September 27, 2019  57m