Greyscalegorilla Podcast

A show for creatives who want to learn about motion design, 3D rendering, Cinema 4D, working with clients, and much more.

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episode 132: Cinema 4D S22 - What is in this Surprise New Version?


Show Notes:

  • Maxon Cinema 4D S22
  • Arnold and Otoy collaboration
    • Arnold GPU on their RNDR service
    • Otoy to support Arnold's standard surface

Our Thoughts on the New C4D S22 Features:

Automatic UV's

Chad

  • super easy to use, very convenient
  • not bad but no real control over distortion settings
  • I like the overlap mirrored geo, nice way to save space
  • cant reset to default settings

Shawn

  • 3 Impressive out of the box automatic solutions licenced from Quel Solaar.
  • Easy to use!

New UV Workflow

Chad

  • Great start, way better layout
  • good enough for most
  • slightly confusing workflow
  • couple of quirks
  • decent auto packing and auto unwrap
  • needs a relax brush
  • no UDIM support
  • overlap mirrored geo is nice
  • no ability to right click and reset your settings to default
  • tad slow on complex meshes

Shawn

  • Wonderful new UV layout
  • Love all of the view modes (Show tiled texture) for example
  • Would love to see a nice grid in UI beyond 0-1 UV space.
  • Need Alignment tools (Snapping does not seem to work)

Modeling Improvements

Chad

  • Steps in the right direction, but a long ways to go to compare to Maya + Max
  • bridge is ok, but still far behind what other DCCs are doing
  • untriangulate works well

Shawn

  • Love the new mirror selection! Huge
  • Vertex normal via the phong tag is great
  • Untriangulate Command is much improved
  • Close Polygon Hole function is much better
  • Fix non-manifold geometries command very welcome

Nodal Material Export to FBX

Chad

  • not really anything here that interests me

Shawn

  • Seems great for those who still use Physical and Standard Renderers

GoZ Bridge

Chad

  • I don't use Zbrush but this seems useful

Shawn

  • Works great! Was not possible in R21 officially and now supports Polygroups!

Viewport Enhancements

Chad

  • viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have.
  • viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal.
  • would be easy to set up for play blasts

Shawn

  • Viewport filter icons rule
  • Setting up Viewport filter shortcuts DON'T work as expected
  • Love the new viewport resolution option
  • Instances now show full geometry
  • Hair now looks amazing and much closer to final render

gLTF Support (Export Only)

Chad

  • I don't do AR, but this seems very useful to those that do

Shawn

  • Another great exchange format.
  • Great for WebGL needs
  • Is a one-size fits all file format (SketchFab)


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 April 23, 2020  59m