On The Metal

As a part of starting Oxide Computer Company, Bryan Cantrill and Jess Frazelle decided to also create the podcast that they always wanted. Joined frequently by their boss, Steve Tuck, Bryan and Jess interview incredible guests retelling stories of adventure at the hardware/software interface. It’s unapologetically technical and as Jess says, “the nerdiest podcast on the face of the planet” -- but if you're their kind of nerd, you'll find yourself hanging on every word!

https://onthemetal.fm

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episode 9: Jonathan Blow


You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.

Some of the highlights of the show include: 

  • The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)
  • Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)
  • Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-II
  • Sprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
  • Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_family
  • Atari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIA
  • Commodore 64: https://en.wikipedia.org/wiki/Commodore_64
  • VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-II
  • Skeletal animation: https://en.wikipedia.org/wiki/Skeletal_animation
  • GPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_units
  • GeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_series
  • Cell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)
  • Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scaling
  • Amdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_law
  • Embarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallel
  • Client-side prediction: https://en.wikipedia.org/wiki/Client-side_prediction
  • Particle system: https://en.wikipedia.org/wiki/Particle_system
  • Minecraft: https://en.wikipedia.org/wiki/Minecraft
  • Red Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2
  • Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_time
  • Chronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/Chronostasis
  • Counter-strike: https://en.wikipedia.org/wiki/Counter-Strike 
  • SimCity: https://en.wikipedia.org/wiki/SimCity
  • Trinity: https://en.wikipedia.org/wiki/Trinity_(video_game)
  • Brian Moriarty: https://en.wikipedia.org/wiki/Brian_Moriarty
  • Infocom: https://en.wikipedia.org/wiki/Infocom
  • Lost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_Infocom
  • Netrek: https://en.wikipedia.org/wiki/Netrek
  • Apollo Computer: https://en.wikipedia.org/wiki/Apollo_Computer
  • Silicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_Graphics
  • Time Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.html
  • Netscape Communications: https://en.wikipedia.org/wiki/Netscape
  • Doom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)
  • Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3D
  • Ultima series: https://en.wikipedia.org/wiki/Ultima_(series)
  • SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/
  • Quake: https://en.wikipedia.org/wiki/Quake_(video_game)
  • Quake source code: https://github.com/id-Software/Quake
  • John Carmack: https://en.wikipedia.org/wiki/John_Carmack
  • Michael Abrash: https://en.wikipedia.org/wiki/Michael_Abrash
  • Total Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Network
  • boo.com: https://en.wikipedia.org/wiki/Boo.com
  • Braid: https://en.wikipedia.org/wiki/Braid_(video_game)
  • SIMD: https://en.wikipedia.org/wiki/SIMD
  • Pentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8
  • Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_design
  • Jonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk 
  • Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27M
  • JAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
  • "Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_better
  • Smart pointer: https://en.wikipedia.org/wiki/Smart_pointer
  • D language: https://en.wikipedia.org/wiki/D_(programming_language)
  • Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_system
  • Jonathan's talk "Preventing the Collapse of Civilization": https://www.youtube.com/watch?v=pW-SOdj4Kkk
  • Tcl: https://en.wikipedia.org/wiki/Tcl
  • Dropbox's Python 2 to Python 3 migration: https://blogs.dropbox.com/tech/2018/09/how-we-rolled-out-one-of-the-largest-python-3-migrations-ever/
  • Resource acquisition is initialization (RAII): https://en.wikipedia.org/wiki/Resource_acquisition_is_initialization
  • Microkernels: https://en.wikipedia.org/wiki/Microkernel
  • Anders Hejlsberg: https://en.wikipedia.org/wiki/Anders_Hejlsberg
  • Dynamic linking: https://en.wikipedia.org/wiki/Dynamic_linker
  • Hygienic macros: https://en.wikipedia.org/wiki/Hygienic_macro
  • DWARF: https://en.wikipedia.org/wiki/DWARF
  • Unix philosophy: https://en.wikipedia.org/wiki/Unix_philosophy


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 2020-01-27  2h51m