The Life & Times of Video Games

An award-nominated documentary and narrative audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today. History doesn't just vanish into the distance behind us; it casts a very long shadow that affects everything that comes after it, and so with The Life and Times of Video Games journalist and historian Richard Moss draws those through lines to tell fascinating stories about the past that link right back to the present.

https://lifeandtimes.games

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RealSound™ and Voice Characterisations


How a quest to put sound in a couple of games in the mid-1980s led to a revolution in computer game audio design and production.

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These are, in a sense, the sounds of a revolution in video game history, the sounds of a change so profound that it opened the door to entirely new genres. They’re digitised audio samples, a recorded analogue waveform converted into a digital signal — and then back into analogue audio through your headphones, in this case, via a couple of Macintosh games from 1985 and 86. 

We take this capability for granted nowadays, as we use our voice calling apps and record videos with our smartphones. But you only have to roll back the clock 35 years to get to a time when this sort of technology was beyond the reach of the masses — when digital audio was something only used by specialist researchers and archivists and cutting-edge or experimental sound engineers. And when the thought of using it on an off-the-shelf personal computer was almost unheard of. 

But then the Apple Macintosh came out in January 1984. And Apple's so-called "computer for the rest of us" had a secret capability that would unlock this door to digital audio for the masses. 

Featuring interviews with tech entrepreneur Charlie Jackson (Silicon Beach Software founder and Airborne designer) as well as former Silicon Beach Software VP of R&D Eric Zocher (who later worked as an executive at the likes of Adobe and Microsoft).

Adapted from a chapter on Silicon Beach Software in my book The Secret History of Mac Gaming.

You can find more of Dick Noel's music via Discogs and the Internet Archive. And about his life in a brief obituary at The Hollywood Reporter.

A partial transcript of this episode is available at https://lifeandtimes.games/episodes/files/20, along with all of the show notes and past episodes.

Music and Sound Effects credits:

  • A Dreamer's Holiday by Dick Noel with Ray Anthony and His Orchestra
  • Explosion
  • Crowd noise
  • Continental Airlines ad from 1969
  • Game audio clips taken from:
  • Airborne (Mac, 1985)
  • Dark Castle (Mac, 1986)
  • The Three Stooges in Brides is Brides (arcade, 1984)
  • Galaga (arcade, 1981)
  • Donkey Kong (arcade, 1980)
  • Ground Zero (Mac, 1984)
  • Indiana Jones and the Fate of Atlantis (DOS, 1992)
  • Dragon's Lair (arcade, 1983)
  • PowerMonger (Amiga, 1990)
  • Phrase Craze Plus (Mac, 1986)
  • Spaceship Warlock (Mac, 1991)
  • Spike (Vectrex, 1982)
  • Sinistar (arcade, 1983)
  • Shufflepuck Café (Mac, 1988)
  • Elite (BBC Micro, 1984)
  • Alley Cat (Atari 8-bit, 1983)
  • Choplifter (Apple II, 1982)
  • Ant Attack (ZX Spectrum, 1983)
  • King's Quest (PCjr, 1984)
  • The Black Cauldron (DOS, 1986)
  • Manic Miner (ZX Spectrum, 1983)
  • The Manhole (Mac, 1988)
  • At the Carnival (Mac, 1989)
  • Air Ace 2 (Amiga, 1989)
  • Uncharted 2 (PS3, 2009)
  • Mercenaries 2 (PS3/Xbox 360, 2008)
  • Everything else is my own work


Thanks as always to my supporters on Patreon — especially my $10+ backers Vivek Mohan, Simon Moss, Wade Tregaskis, and Seth Robinson. You guys keep me going, and we never would have gotten close to this point without your help and encouragement. If you'd like to become a supporter, for as little as $1 a month, head to my Patreon page and sign up.

Support The Life & Times of Video Games

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 November 7, 2019  36m