Diecast – Twenty Sided

Videogames, programming, and videogames.

https://www.shamusyoung.com/twentysidedtale

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Diecast #335: Fallen Order, Prodeus, Aurora


People have been telling me for years that the Persona series is brilliant and that I would love it. So then last week Persona 5 Strikers came out. Is this Persona 5 with some extra DLC? Is this a spin-off title? If so, is it anything like the core games? Normally you can read the webpage and it will answer these sorts of questions, but I did, and it didn’t. Can anyone tell me what this thing is?

Then again, some dumbass put Denuvo Anti tamper on this thing, so maybe I don’t care.


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Hosts: Paul, Shamus. Episode edited by Issac.
Diecast335


Link (YouTube)
Show notes:

00:00 One more thing about Fallen Order

This was supposed to be a part of my Fallen Order Series but it got lost in the edit.

05:32 Kids and Skill Games

Kids are a bunch of scrubs.

11:44 Prodeus


Link (YouTube)

20:03 WandaVision was great! (No Spoilers)

I like the part where punching and magic.

23:41 Mailbag: Aurora

Shamus and Paul,

Are either of you familiar with Aurora? It’s a space-based 4X that is probably best described as somewhere between Masters of Orion, Dwarf Fortress and Microsoft Excel. Personally, I like it enough to have written a 14-part tutorial (starting here), but it’s not for everyone.

Best regards,

Bean

Please ignore my snark in this section. I wasn’t really trying to dump on an hand-crafted labor of love from an individual. I was just caught off-guard by the amazingly retro approach on the website.

38:15 Mailbag: KOTOR Combat

Dear Diecast,

A few weeks ago another listener asked about a possible new Kotor and whether there was a place for it today. I think there is broadly speaking, but the combat would have to change, right? I personally love Kotor’s combat, but I don’t think you could do a big budget, mainstream Star Wars game with only turn based stuff anymore. What do you guys think?

What kind of combat would you want out of a modern Star Wars RPG?

Stay healthy,

Kaden

43:08 Mailbag: VR Stress

Dear Diecast,
Shamus once mentioned that he disliked the act of playing Half-Life: Alyx due to certain activities, like crouching. But do you think these kinds of physical gimmicks will be even more present in future VR games?

On the one hand, it looks very impressive, so from a marketing point of view, it could be a great thing, exclusive to this type of medium. On the other hand, it sounds annoying as hell and could be very distracting. Permanent destruction of my knee joints would ruin the immersion.

Cheers,
Darek


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 March 8, 2021  n/a