The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

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episode 110: Episode 110: Best Practices in Remote Game Development


So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTube).

We look forward to diving deep into this new medium and hope you all bear with us as we evolve and refine our video podcast format.

In this week's episode, we are talking about the challenges and best practices we've picked up while working remotely in game development. Ryan, Andrew, and Obinna explore some of their key learnings in remote game development in their first video show. We hope you enjoy it!

Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with comments about working remotely while developing games: thedebuglog@gmail.com


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 March 10, 2021  1h7m