The Amp Hour Electronics Podcast

Chris Gammell and Dave Jones' voices span the chasm of thousands of miles each and every week to speak to each other and industry experts about where the field of electronics is moving. Whether it be a late breaking story about a large semiconductor manufacturer, a new piece of must-have test equipment or just talking through recent issues with their circuit designs, Chris and Dave try to make electronics more accessible for the listeners. Most importantly, they try and make the field of electronics more fun. Guests range from advanced hobbyists working on exciting new projects up through C-level executives at a variety of relevant and innovative companies. Tune in to learn more about electronics and then join the conversation! Visit The Amp Hour website for our back catalog of 150+ episodes.

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#550 – Finishing Prototypes with Zack Freedman


This is a crossover episode with The Contextual Electronics podcast (also made by Chris). There is a video version of this podcast available as well.

Interested in keeping up with The CE Podcast? Search or subscribe on the iTunes page, Spotify, Stitcher, Google Podcasts

  • 0:00 Introduction
  • 2:05 What Zack is building (a computer)
  • 2:40 A water cooled oscilloscope
  • 3:40 How Zack got started
  • 4:40 Hackaday article
  • 5:20 Bluetooth heads up display
  • 5:40 Hoboken Hackerspace
  • 7:15 NYC electronics scene
  • 8:30 Working with artists
  • 10:00 Working on the set of Mr Robot
  • 11:05 Doing a first run prototype for a startup
  • 13:10 Building skills in high pressure environments and on consulting jobs
  • 17:45 Working on deadlines
  • 19:10 How many projects are in a single video?
  • 20:45 Building subassemblies
  • 21:30 Building projects “backwards” (outside in)
  • 23:00 Not thinking your idea is the last good idea you’ll ever have
  • 24:15 The prototyping mindset
  • 27:00 Ranking risk in a project
  • 29:15 Usability in wearable projects
  • 31:30 “The role of most prototypes is to try to kill the idea”
  • 33:30 What makes people want to buy a prototype?
  • 35:45 Minimizing features in any one prototype / test
  • 36:30 Consumer products should be shown to thousands before going to market
  • 38:00 YouTubers’ battle for attention (check out Voidstar Lab to see all of Zack’s videos)
  • 41:00 YouTube theories
  • 44:45 Zack’s persona
  • 47:00 Filming b-roll to keep things interesting
  • 51:00 YouTube comment positivity
  • 52:25 Maker Twitter
  • 54:00 Full time YouTube
  • 54:20 Changes in the hardware space since 2012
  • 56:40 Prototyping tools
  • 58:30 “The Maker Movement”
  • 59:25 Working for industrial clients
  • 1:01:40 Focusing on the technology vs the purpose of the technology
  • 1:03:30 Building a project because you want the thing (output)
  • 1:05:30 Technology being used to move the world forward
  • 1:07:15 What will Zack build in the future?
  • 1:09:40 The Cyberdeck
  • 1:12:15 Cyberdeck cafe Discord
  • 1:13:10 Building on a stream vs on a video (streams happen on Zack’s Patreon every Monday and Friday)
  • 1:14:40 Previously wanting to go into game design
  • 1:16:30 Providing a representation of what people think the process is
  • 1:17:20 People think IronMan is reality
  • 1:18:20 Bringing people into the field
  • 1:20:25 “Finish more projects”
  • 1:23:30 Going beyond the getting started projects
  • 1:26:20 People genuinely interested in a topic will skip beginner classes
  • 1:27:35 Engineering is intrinsically solitary
  • 1:29:30 Trying to figure out gender discrepancies in making
  • 1:31:05 “What’s it like to put yourself out there?”
  • 1:32:30 Putting yourself out there will help you find more positive feedback
  • 1:35:05 Building community
  • 1:37:00 Finding Zack’s work and joining his community
    • Patreon
    • YouTube
    • Discord
    • Twitter
    • Instagram
  • 1:38:40 Conclusion

 


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 July 19, 2021  1h39m