Manton and Daniel talk about Panic’s Playdate game system, the audaciousness of building a novel hardware device, and whether or not “What Would Panic Do” should still apply to most of us. They celebrate the thrill and joy of pursuing “weird” ambitions when you want to. Finally, they talk about their own tendencies to work on multiple projects of personal interest, and how much they should strive to avoid spreading themselves too thin.
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