The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

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The Sausage Factory: 401 – Source of Madness by Carry Castle


Chris chats to Per Fornander of Carry Castle about the design and development of their action adventure roguelike, Source of Madness Einstein said that doing the same thing over and over and expecting different results is the definition of insanity. Yet roguelikes remain enduringly popular... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode401.mp3   Music is by Aleksandria Migova and can be bought from here: https://store.steampowered.com/app/1773520/Source_of_Madness_Soundtrack/ 1. Main Theme2. Forest of Lies3. Dungeon of Forgotten The Sausage Factory 401 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.


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 August 12, 2022  49m