GM Word of the Week

Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com

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episode 2: Needs


The last time we were here we talked a bit about Maslow’s Hierarchy of Needs and then swiftly passed on to other things.

But there were some things we left out. Some things that need to be mentioned. Because, you see, there is much made of Maslow and his Hierarchy and maybe, just maybe, it’s a little too much. Even though we think we understand it, there are problems. Not just with our understanding, but also with the Hierarchy itself. If you are going to pay attention to it you might want to know what its faults are. So let’s take a look at Maslow and try to avoid making any unwarranted assumptions.

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 September 21, 2022  25m