Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h56m. Bisher sind 85 Folge(n) erschienen. Dieser Podcast erscheint alle 5 Wochen.

Gesamtlänge aller Episoden: 7 days 3 hours 36 minutes

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Designer Notes 80: Jake Solomon - Part 1


In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly sta


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 December 5, 2023  2h42m
 
 

Designer Notes 79: Trent Kusters - Part 2


In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Gam


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 October 9, 2023  2h21m
 
 

Designer Notes 78: Trent Kusters - Part 1


In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to m


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 September 25, 2023  2h31m
 
 

Designer Notes 77: Cole Wehrle


In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal


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 August 14, 2023  3h8m
 
 

Designer Notes 76: Tanya Short


In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a rog


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 June 23, 2023  2h44m
 
 

Designer Notes 75: Moonbreaker


In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players wo


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 May 3, 2023  1h46m
 
 

Designer Notes 74: Charlie Cleveland


In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter be


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 April 13, 2023  3h14m
 
 

Designer Notes 73: Liz England


In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and w


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 March 15, 2023  2h57m
 
 

Designer Notes 72: Harvey Smith


In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better


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 January 10, 2023  2h38m
 
 

Designer Notes 71: Matthew Davis


In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren


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 November 29, 2022  2h50m