The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

Eine durchschnittliche Folge dieses Podcasts dauert 1h0m. Bisher sind 116 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 4 days 17 hours 57 minutes

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episode 112: Episode 112: Getting Started with Game Dev in 2021


We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's episode, the guys begin with a discussion of their origin stories and how they each got into game development. From there, they discuss how different the landscape is today and what things they would do if they were just getting started in 2021.


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 April 27, 2021  1h35m
 
 

episode 111: Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama


Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs with a deep dive into the Cyberpunk drama that has played out over the past few months.


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 March 30, 2021  1h2m
 
 

episode 110: Episode 110: Best Practices in Remote Game Development


So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTube). We look forward to diving deep into this new medium and hope you all bear with us as we evolve and refine our video podcast format...


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 March 10, 2021  1h7m
 
 

episode 109: Episode 109: The Rise of Live Games


From patches and updates, to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing game can be enticing, not all live games are created equal...


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 February 9, 2021  56m
 
 

episode 108: Episode 108: Epic vs. Apple


Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Epic. Platforms are a tricky business. You need developers making software for your platform to make money, but you also need the developers to be happy with the platform and make money...


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 September 15, 2020  1h5m
 
 

episode 107: Episode 107: Black Lives Matter


Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game industry. The pandemic of racial inequality is at the forefront of the discussion today, which comes at the heels of the latest surge of the Black Lives Matter movement. We would be doing our Debug Log community a disservice if we did not talk about the current political and cultural stage as it relates (and has influenced) the game industry...


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 June 25, 2020  1h22m
 
 

episode 106: Episode 106: Under Quarantine


It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and cultures, changing our lives in ways we could not have imagined just a few months ago. In this episode we check-in we each other and discuss the various ways this pandemic has affected the game industry at large...


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 April 14, 2020  54m
 
 

episode 105: Episode 105: Let's Talk Tech Art


Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you! In this episode we break down what technical art is, what Technical Artist do in their day-to-day, and how the role has evolved in the industry over the years.


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 March 11, 2020  1h0m
 
 

episode 104: Episode 104: Designing for VR & AR Games


In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Obinna to talk design for this new medium. The group jumps into discussions that dive into the challenges associated with designing for VR/AR as well as offer some insights into the future of design as it relates to mix reality applications.


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 February 18, 2020  1h10m
 
 

episode 103: Episode 103: Gaming Horizons


New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know there are some big changes coming for the industry next year. The big players have their next generation hardware ready to go for the holidays and streaming cloud services is on everyone’s agenda. We discuss all this as well as some other interesting developments in the industry...


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 February 4, 2020  1h16m