Gesamtlänge aller Episoden: 5 days 7 hours
Space is cool, in all meanings of the word. Not only is it wondrous, vast, and fascinating, it can also be a cold place. It's also a very useful place to put things. This episode we are looking at the first practical use of space: communication...
I don't usually cover video games. When I do, you know it's for a weird reason. This episode we are looking at the Atari VCS 2600, it's strange hardware, and how it fits into the larger story of the rise of microprocessors. These new tiny chips were...
What really is the deal with microcontrollers? Are they just little computers... or are they something totally different? This episode we are looking at the development of the microcontroller through the history of the TMS1000. ...
This episode we pick back up where we left off. We are looking at the roots of the Mundaneum, the applications of the Universal Decimal Code, and how it call connects to hypertext. Selected Sources: - Visions of Xanadu -- Selected Essays of Paul...
The Internet is the closest we've come to a universal store of all human knowledge. However, it's not the first pass at this lofty goal. In this episode(and the next) we are looking at the Mundaneum, a project started in the 1890s to address the...
Back in episode 90 I made a passing reference to the Cyclops, the first consumer digital camera. It's this masterstroke of hackery that uses a RAM chip as a makeshift image sensor. In this episode I'm coming back around to the Cyclops and taking a...
The Apple III was a pretty slick machine... in theory. From a lack of launch software, to strait up hardware failures, Apple's 3rd computer didn't really win in the market place. Why was that? Was the machine setup for failure from the start? Was it's...
We're finally taking a look at Sketchpad. This program was completed in 1963 as Ivan Sutherland's Ph.D. research. On the surface it looks like a very fancy drawing program. Under the hood it's hiding some impressive new programming techniques. ...
This episode I attempt to find the first interactive computer text interface. All I can say is, well, it's a journey. Selected Sources: - Early article on Stibitz's CNC Model I - Primer on the FORTRAN Monitor System ...
This episode picks up where we left off last time. We are looking at Ada and its applications. How does Ada handle tasking? What's the deal with objects? And, most importantly, what are some neat uses of the language? Selected Sources: ...