The 40th episode of An Evening with Nirvana will be the last episode of
the show due to an increased workload making it challenge to keep up
with. However, I have another announcement that will hopefully interest
people who enjoyed the show: a new podcast with SoBad!
All Patreon subscribers will just have their bonuses apply to the new
show instead, so not much change there. Hoping to create some fun
content in the future.
Today I'm talking to Dragonfly. One of the most prolific Doom mappers
you're likely to find, you may know him for some of his Cacoward-winning
projects like Skulldash and Eviternity, or perhaps some of the many
maps he's made for community projects such as Mayhem, Abyssal
Speedmapping, and the Team Rocket CPs. These days you may even know him
as a level designer for Prodeus...
Today on the podcast I'm talking to Dubzzz (or you might know him as
Bdubzzz), a Doom speedrunner and mapper who is known for his numerous
contributions to community projects like Slaughtermax, Mayhem Orange,
the Hellforge Speedmapping sessions, NoYe, and more, as well as for his
speedruns. He currently has over 2600 demos recorded on DSDA with a mix
of UV Max, Pacifist and D2all runs. He is also notoriously mute...
Today on the show I'm talking to Rayzik. Creator of maps for
Slaughterfest 2012 and Slaughterfest 3, as well as the fantastic Neon
Crater and the Cacoward runner up Judgment. You might also know them for
their speedruns, which include Swim with the Whales, Stardate 20x6, and
Swiftdeath among the nearly 300 demos they've submitted to DSDA.
We talk about how speedrunning influences mapping, working on the
slaughterfest wads, and the process of routing large and small maps...
Today on the podcast I am talking to American McGee. Level designer for Ultimate Doom and Doom 2, level and sound designer for Quake and Quake 2, creator of the extremely popular Alice series of games and now the designer of a unique range of plushies that we'll get into later...
Today on the podcast I am talking to Alfonzo. Mapper for a wide variety of community projects such as Doom the Way Id Did 1 & 2, Abyssal Speedmapping Sessions, and more, provider of midis to Mutiny and the Alfonzone and the host of Doom Radio, the Doom podcast that started it all.
We discuss Alfonzo's early wad reviewing days, single player and multiplayer mapping, his process for midi making, and of course, Doom Radio.
Today I'm talking to Matt Tropiano, also known as Mtrop. A long-time community member, you'll likely know him for wads like Coffee Break and Forsaken Overlook, as well as a major contributor to the Adventures of Square 1 and 2. He's also created a number of useful tools for the community over the years including Doom Struct, WadTools and Wadmerge...
Today on the podcast we're talking speedrunning, and I am speaking with Looper. Known primarily for his world record runs for the Doom 2 d2all category, he is also an accomplished runner for a number of other wads, with a number of Hell Revealed 2 Nomo world records and nearly 300 demos total submitted to DSDA.
We discuss Looper's first NoMo demos, his love of Doom multiplayer, and we get into the details of the Doom 2 UV Speed d2all.
Today on the podcast I'm talking to Ukiro, perhaps best known for creating the OTEX texture pack as well as map 32 of Eviternity, but he's also a long-time community member with solo mapping projects like Tantrum and Venom and texture packs for GothicDM and The Darkening series.
We take a journey through Ukiro's early 1995 mapping years, his early love of texture work, and his eventual release of OTEX.
Today on the show I'm talking to Major Arlene. She's a Doom Youtuber, a Cacoward contributing writer, and creator of GzDoom maps like Technicolour Antichrist Box, The Deep, and most recently, Break//Point//.
We talk about learning UDMF mapping, Arlene's first ever map, her early influences, and newer projects like Break//Point// and Dancing in the Abyss.