Gesamtlänge aller Episoden: 4 days 15 minutes
After a summer hiatus we join the party as it finds out more backstory that it'll be sure to soon forget. A tale of poisonous gas clouds, DMs that can't add, and a glimpse of the past.
Arkadios learns a bit more of his past from the minotaurs of the city of Gnossos. A tale of history lessons, Rick's Rules of the Road, and just how tall Ken is, or isn't.
The party begins to make the rounds in the city of true minotaurs. A tale of cow jokes, life lessons, and luxuriating dwarves.
After months of travel, trouble, and trials the party nears its destination. A tale of visceral spies, bizarre games, and living legends.
The party finds itself fighting a subterranean terror. A tale of stable wizards, dirty trolls and damage resistance: pointy things.
As the party explores the ruins of the Oasis, they find that they aren't alone. A tale of how three heads are more dangerous then one, old campaign tales, and dangers of becoming tainted.
You asked and the guys answered. We answer a few questions from the mail bag during this intimate sessions of sharing. From magic latrine bags, Chris Card's most angry moment, and why Rick plays doesn't play video games. Just remember, you did ask.
The party finds that the Oasis of the Weeping Woman isn't as abandoned as expected. A tale of dancing lights, juggling rangers, and a captivating beauty.
Join us as we explore strange new vistas of horror, non Euclidean geometry, and slime girt cyclopean ruins as we play the horror classic RPG Call of Cthulhu. A tale of sleep deprived GMs. deadly furniture, and why Rick will never. ever be allowed to ...
As the party makes its way across the burning sands they encounter a strange new find: a dwarven hermit with some bitter teachings for the party's resident monk archer. A tale of insults, a very happy Chris and unexpected displays of friendship.