Gesamtlänge aller Episoden: 4 days 15 minutes
After a not so brief hiatus, the gang returns to the table to start a new brave story. Keith Allen takes the reins and learns the folly of his choices. It's a tale of long box text, thin back stories, and heavy fat shaming.
The gang comes dangerously close to moving the story along. A trip to the Iron Bar turns to a row in the streets. It's a tale of terrible smells, shrewd commodity investments , and not so warm welcomes.
The gang nearly arrives at The Three Coppers Inn. But not before a gang of street thugs tries desperately to make this story interesting. It's a tale of street gangs, misunderstood rules, and halfling jeers.
The gang finally arrives at The Three Coppers Inn...and once again make friends and influence people. It's a tale of poor note taking, awkward character meetings, and a lesson in wizard defense training.
The gang follows up on some leads concerning their latest troubles. It's a tale of questionable interrogation practices, obscure halfling facts, and wattle and daub.
The gang finally confronts their would be assassins in their own lair. It's a tale of poor planning, volatile chemicals, and of course, even more obscure halfling facts.
The gang returns to their lead with some questions and finds a new ally. It's a tale of traitors with old names, a thrilling chase, and new friends with clear directions.
The gang goes mission implausible as the plan an attack on the local thieves guild. It's a tale of fishing, expert cart driving, and as always, even more obscure halfling facts.
The gang continues deeper into the depths of the mill only to discover more even more peril. It's a tale of navigating tunnels, terrible rolls, and ingenious halfling traps.
The gang delves into the heart of the Mill's basement. It's a tale of new rules, product placement, and challenging rope ladders.