It's 1902 and political campaigner Lizzie Magie is fighting a losing battle. For years, she’s pushed the idea of a land-value tax, but fewer and fewer people are listening.
So she’s going to try something new to spread the word. She’s going to make a board game – and not just any game. Magie’s game is going to become the biggest game of all time.
Trouble is, when the battle for her game breaks out, she’s the one who winds up the loser.
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