Gesamtlänge aller Episoden: 19 days 5 hours 11 minutes
The crew of the Uhuru readies two funerals while the captain's council participates in an impromptu gift exchange with the spoils of their recent conquest. Travis suffers a familiar but long-forgotten pain when lending the Captain a hand. Meanwhile, Jonnit and Gable find solace below deck, in their respective unexpected ways. Then, it's time to lay their friends to rest.
With the dead tended and their spoils won, the crew of The Uhuru must re-affirm their commitment to their captain. He may have died, he may have spent months reclaiming his body, he may have been betrayed by members of his council and crew, but this victory makes one thing clear: Orimar Vale is back. To reaffirm his captaincy, a vote is required.
With the vote complete and Orimar's Captaincy reaffirmed, Orimar has one last thing he's like to do before the Uhuru heads to a new port. He'll need help from everyone in his council in order to do it.
The Uhuru pulls into a new port: Deauxmignon. A strange and sprawling city built in craters along a river delta that pours into a brackish swamp separating the river wetlands from the angry sea. Travis has business here and Orimar needs to plot the next move for the Uhuru after they take Jonnit to Akaron. All of that gets derailed when one member of the crew is discovered unconscious. Meanwhile, elsewhere in the city, a stranger prepares to meet the child thrown into their path.
Nodoze goes to alert the Captain's Council that Gable has collapsed after performing an unknown magical ceremony just after the ship landed. After hauling Gable to Dref's office, everyone tries unsuccessfully to rouse them and sort out the cause of their unconsciousness. Finally, Travis decides he knows someone in Deauxmignon who can help, a metaphysician.
The group heads off to the office of a "metaphysician" a spiritual practitioner who treats people with strange powers wrought by "science" and "pharmaceuticals." This "doctor" has diagnoses and prescriptions for Orimar, Travis, and Jonnit- but is it what they need?
Jonnit encounters Teacher Wei, the Liquid Swords Monk who Hewano sent him to meet. Wei will decide if Jonnit can be trusted with the location of the Liquid Swords Monastery and perhaps secrets that will help him understand and control his powers as a seer. Travis is hurried along by The Forest Queen to a dangerous job, and Orimar decides to tag along. Gable awakens to have a difficult conversation with Nodoze, but Wendell has other plans.
Gable thinks back to their first day on the job and what it was like to meet an important co-worker. Also, we learn their for real actual name. All of the names they have held up to this point were fake-outs and we totally got you. Secretnames all the way down. Jonnit prepares to face Wei's examination and trials as he fails to explain a strong motivation for learning from The Liquid Swords.
Gable, Wendell, and Nodoze arrive at the entrance to the cave rumored to contain a path to the mysterious and dangerous Plume Creux. They learn that the price to even begin this adventure is blood. They also learn some distressing things about the Deauxmignon economy. Before they descend, Gable is struck by another fragment of memory from the feather they absorbed. Even a powerful and destructive force like Gable needs to learn somewhere.
Travis and Orimar take a ride on a boiler boat (a term that only exists in the summary for this episode) while heading to confront Travis' old friend. They run into a pair of hunters who warn them of the Chasseur Saumâtre- a beast that stalks the mangrineel groves. Jonnit enters Teacher Wei's pocket space, jonnit learns more about how he will be tested.