The CAMPAIGN podcast is an actual play podcast where a small, consistent group of Chicago nerds get together to record role-playing games. It is hosted by Kat Murphy. CAMPAIGN focuses on long-form or “campaign” gaming. By this, we mean that each week, Kat leads a team of improvisers (James D’Amato, John Patrick Coan, and Johnny O’Mara) through a continuous story that could take months or even years to complete. CAMPAIGN is currently set in the Star Wars universe, and uses the Edge of the Empire gaming system. If CAMPAIGN has a goal, it’s to show how character-driven storytelling can positively impact all classic elements of long-form analogue gaming, and turn out a compelling and entertaining narrative.
The Crew of the Uhuru must act quickly to calm a horde of angry corsairs and figure out what the feather weave they captured from The Civility is glowing gold. With Orimar still unable to speak, the crew has to rely on the persuasive power of Travis Ma...
Jonnit goes cool teen dancing with Grace and Janni while trying to master a meringo. Meanwhile, the rest of the Uhuru crew begins the formal exchange with representatives of The Tempest Armada. Both of these activities surely go absolutely fine with no...
James invites game designer Jeeon Shim to chat about their upcoming setting work for Spéir: the City of Janchi. James refreshes Jeeyon on the basics of the setting and Jeeyon teaches James about food forests, diverse biomes,
James invites Aaron Catano-Saez and Jeff Stormer to join him in discussing a little community on Spéir that throws rocks into the sea to send The Mariner a very clear message: Fuck around and find out. CONTENT NOTE Main Show: Anger management,
James invites Aaron Catano-Saez and Jeff Stormer from the All My Fantasy Children podcast to join him for some worldbuilding in the world of Spéir. This week they take a look at the Selkie myth and what place it might have in Spéir.
Gable discovers they have more in common with Cu than they’d like, and that challenging people to fights is not always the best idea. Travis takes an opportunity to make himself the center of attention. While Jonnit tries to unpack the things he saw ab...
The Uhuru Captain’s council is presented with an interesting problem: politically it would be convenient for them to make nice with the crew of The Glas, but they just don’t like them! Also, there might be a pig butt involved.
Jonnit, Gable, and Travis take some time after their somewhat eventful conversations early in the day to clean more of Dref’s office. They receive an unexpected invitation to an event that takes place just before the exchange in the evening.
Jonnit continues his brunch with The Bandit Queen and she gives him unexpected news about someone close to him after judging him worthy. Meanwhile, Gable follows through with a request Margaret made of them before she departed.
Orimar grills Gable, Travis, and Jonnit over their decision to use his body to mask his death and control his ship. Each one must explain what drove their deception and begin the task of trying to make amends.