Gesamtlänge aller Episoden: 55 days 6 hours 23 minutes
"He's not exactly what I had in mind, but… I guess he'll do." Swansong for Nintendo's GameCube and curtain raiser for its Wii, The Legend of Zelda: Twilight Princess arrived at the end of 2006 to critical rapture. Leon, Josh,
"Paris in the fall, the last months of the year, at the end of the millennium. The city holds many memories for me, of music, of cafes, of love, and of death." - Released in 1996, Revolution Software's third game span a yarn surrounding the intriguing...
"Working together for a safer, better connected Sevastopol." In this issue Josh, Tony and Sean, along with special guest and writer for PC Gamer Andy Kelly, step aboard the dilapidated space station the Sevastopol,
"AAAAAHHH! They're everywhere! Pink elephants are everywhere!" - It's a very extreme issue of Cane and Rinse as Ryan, Karl, and guest Dan Clark take to talking about the Tony Hawk's Pro Skater core series.
"I hate drugs and chewing gum." - The daring and diligent dudes of digital dialogue discuss the deviant, delerious Dark Dreams Don't Die. Does it demand devotion, or do the discussants dryly dismiss it as they are driven to delete its data? Ryan,
"It’s not big; we’re just small!" Capcom's dinky Game Boy Advance offering gets its own full-sized podcast of course. In the latest of our mammoth The Legend of Zelda series of shows, The Legend of Zelda: The Minish Cap gets its feature presentation.
"Nothing looks more suspicious in America than someone who's actually prepared to make something." - Leon, James, Jay and Sean take on Rockstar Games' critical and commercial behemoth, Grand Theft Auto V. The panel dissect the open world,
"Checkpoint!" - Celebrating its 30th anniversary, SEGA AM2's iconic coin-op racer Out Run is the subject of our latest podcast retrospective. Leon, Ryan (new to the game in 2016!) and returning guest Dan Clark talk arcade awe, sprite-scaling,
"Penalty." - Dino Dini and Steve Screech collaborated in the late 80s to make the 16-bit footy phenomenon that was a ubiquitous multiplayer fixture for the next two to three years, at least until Sensible Soccer came and stole away its title.
"Even if you worms attack me as a group, I'll skewer the lot of you on my mighty trident!" Our ninth The Legend of Zelda podcast sees us tackle the co-op multiplayer antics of Four Swords on the GBA and its sequel, Four Swords Adventures for GameCube.