Gesamtlänge aller Episoden: 55 days 6 hours 23 minutes
"Thank you for rescuing me. My name is Yoshi. On my way to rescue my friends!" - In the second of our 'core' Super Mario Bros. series of podcasts, Leon, Darren Gargette and Sean Bell of Midnight Resistance launch into the 16-bit era.
Danmaku fuss about it but we're covering a whole load of games in this issue instead of the usual one. This time out we turn our attentions to small but perfectly formed Japanese specialist developer Cave Co. Ltd. as Leon, Darren Forman,
"Makes you wonder what the point of everything is." James Carter and Darren Forman along with Joystiq's Sinan Kubba and The AI Bots' Dan Clark gather together to confer about Cavia's third-person action role playing game Nier,
"Magical spell is Ei-Ei-Poo!" Tony 'AiAi' Atkins, Darren 'GonGon' Gargette and Leon 'MeeMee' Cox are your guides on this whistle-stop tour of SEGA Amusement Vision's Super Monkey Ball series, beginning with Toshihiro Nagoshi's 2001 coin-op and tracing...
"Thank you Mario! But our princess is in another castle!" - In the first of a six podcast series dedicated to the core games of the Super Mario canon Leon, Darren Gargette, James and Karl recollect the athletic plumber's first flurry of success in Sup...
"Thank you Mario! But our princess is in another castle!" - In the first of a six podcast series dedicated to the core games of the Super Mario canon Leon, Darren Gargette, James and Karl recollect the athletic plumber's first flurry of success in Sup...
"Rule number one: Don't get me killed." - In 2012 Klei Entertainment released their love letter to the stealth genre in the form of Mark of the Ninja. With Nels Anderson at the helm, what started as a project that had the simple goal of "containing ni...
In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game's designer, Ed Key. Ed talks about Proteus from inception to release, and how the ten months since have been for him and for ...
In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game's designer, Ed Key. Ed talks about Proteus from inception to release, and how the ten months since have been for him and for ...
Ed Key and David Kanaga's collaborative musical exploration game Proteus raised eyebrows equally for its distinctive visual style and interactive music, as much as for its intentional lack of challenge and objectives. Tony Atkins, Sean O'Brien,