Gesamtlänge aller Episoden: 1 day 7 hours 41 minutes
Inventors don’t always get the credit they deserve, even for world-changing breakthroughs. Season 6 of Command Line Heroes tells the stories of ingenious inventors who haven’t been given their full due. These heroes did nothing less than create new industries, dazzle our imaginations, and reshaped the world as we know it. The first episode drops on October 13, 2020. Subscribe today and sign up for the newsletter to get the latest updates.
Many of us grew up playing cartridge-based games. But there's few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson. Few people realized how his vision would change video games. Jenny List explains how before Jerry Lawson, a console could only play one game. Benj Edwards describes how Lawson partnered with a pair of engineers to design a console with swappable cartridges...
Aristotle and Eratosthenes are big names in geodesy. They got pretty close to measuring the size of the Earth. But the woman who got it done? She grew up a farmer, dreaming of something bigger. And her work changed how we see the world. Dr. Gladys West didn’t have much room for error in her quest for higher education. Marvin Jackson recounts the obstacles in her path—and the challenges she faced in her early career. Gavin Schrock traces how geodesy progressed before Dr...
Dr. Mark Dean has a superpower. He wasn’t born with it. He wasn’t exposed to high levels of radiation. It’s a power he learned from his father. And because of it, he was able to revolutionize the personal computer. David Bradley explains how in the 1980s, IBM had a reputation for building big, enterprise mainframes. No one believed IBM could make a competitive PC. But that’s exactly what “Project Chess” was tasked with creating...
Sometimes an inventor designs a device for a specific purpose. Sometimes it’s to try something new. But successful inventions often shape industries beyond those they initially intended. Dr. Marc Hannah built an invention with far bigger effects than anyone could have imagined—like bringing dinosaurs to life, building liquid robots, and letting the Titanic set sail one more time. Raqi Syed gives some context on the evolution of special effects in the movie industry...
It’s not easy to learn how to use computers when you can’t actually touch them. But that’s how Dr. Clarence Ellis started his career of invention—which would ultimately lead to reimagining how we all worked with computers and each other. Martez Mott describes the “Mother of all Demos” that would inspire a generation of builders. Gary Nutt recounts working with Dr. Clarence Ellis at Xerox PARC, and the atmosphere at the coveted research lab...
Roy Clay had to chase after opportunities. But landing a promising position wasn’t the finish line. Roy Clay pushed those opportunities beyond their mandate, transforming an industry in the process. Kathy Cotton recounts how few opportunities Roy Clay had growing up—but how, later, talk of his genius helped him get his break in the tech industry. Chuck House describes how Clay’s qualifications and experience were just what Hewlett and Packard were looking for...
Is the moon made of cheese? Of course not. But can a person walk on the surface? Not too long ago, we couldn’t answer that question. But with the help of Gladys Perkins, we soon figured out that we could send a team to the moon and have them safely land on its surface. There was a time when the United States was behind the Soviets in the space race. Everyone had their sights set on the moon. Andrew Chaikin describes NASA’s disastrous Ranger missions...
If you think hard work is enough to guarantee success, you haven’t been listening. All season long, we’ve profiled Black inventors who haven’t quite been given their due. Arlan Hamilton is helping reverse that trend by leveling the playing field—and changing the venture capital game. Arlan Hamilton’s story mirrors many we’ve covered this season—overcoming adversity to find success...