Gesamtlänge aller Episoden: 5 days 12 hours 50 minutes
Kurt and Karp part 4/5: Shadows
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Journeys take you down many different paths. You may end up on a strange road in an unknown place...
Kurt and Karp part 3/5: Shadows
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Kurt and Karp are on the hunt for a mysterious cryptid...
Karp is looking for proof. Kurt is looking for credits. But the weight of what the situation is giving Kurt some second thoughts...
Kurt and Karp part 2/5: Squeeze
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Kurt and Karp are on the hunt for a mysterious cryptid... but something is hunting them in the sewers of Coruscant.
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Kurt and Karp part 1/5: Synchrony
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Kurt "Blaster" Dall'tavo hunts for the rich and gives to himself.
Karp only wants to find the truth.
While their missions are at odds, they can only work together to complete them...
Zuuk and Jogg part 3/3: A Flight in the Darkness
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There's a lot of history at the bottom of the city: ancient places and forgotten stories.
Why not explore and see where you fit in?
Zuuk has come across a mysterious ship hiding in the darkness. Jogg has a band of unsavory types hot on his heels along with a pack of ancient battle droids...
Zuuk and Jogg part 2/3: Alight in the Darkness
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Surprises await the unwitting traveler.
Dangers lurk in the darkness.
What do you expect to find when you go looking for trouble?
Zuuk and Jogg have traveled down to an abandoned theater that, rumor has it, has been recently infested with strange droids...
Zuuk and Jogg part 1/3: Alight in the Darkness
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Jumping head-first into the darkness may not be the best way to do things, but it certainly is a way to do things. Let's just hope your luck holds...
Stassis and Trassk part 3/3: Fool Fight
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Stassis and Trassk are almost done with their night at the concert and aren't any closer to getting what they came for...
Stassis and Trassk part 2/3: No Foolin'
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There's an old Umbaran saying: Be true to yourself. If you can't do that, lie through your teeth.
Stassis and Trassk find themselves doing a job they have no idea how to do...
Stassis and Trassk part 1/3: Fool Proof
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Sometimes things just don't work out. Plans go astray. Minds wander. Maybe it's just a matter of taking things into your own hands.
Stassis and Trassk are Panna the Hutt's back door boys. When the opportunity comes along for them to prove that they can do more than just guard duty, they jump on it...