Gesamtlänge aller Episoden: 4 days 3 hours 19 minutes
After snatching a painful victory from the jaws of an even-more-painful defeat, the Knights venture into the Court of Air for a bureaucratic nightmare…
An ill wind blows across Cheltenham, bringing the Knights closer to their third relic and a deadly encounter with the Court of Storms.
An encounter with Cheltenham itself sets the Knights in search of a clue. What they didn’t expect to find were rioting locals and a surprise ally…
Entrusted with a mystical quest to save Cheltenham, the Knights immediately get down to the matter at hand: breaking and entering.
Cesar plays his hand, Kinley takes a stand, and Mark meets some land. The Knights grow closer to unearthing the truth behind their quest to save Cheltenham.
Our Urban Shadows adventure begins! Can a wizard, a ghost and a wind spirit preserve the balance of power in Cheltenham?
With our latest arc now complete, the crew sit down to discuss their latest adventure - with some surprising digressions around new rules and future campaigns.
The exciting conclusion to our latest arc! With the Garden rapidly consuming Sparkle Fury’s casino, can our heroes escape with their lives - and is there still time to make a killing?
R’tuar, Capella and Lanette make a desperate bid for freedom as Sparkle Fury’s rage bubbles over - and all while holding a biological nuke in their hands. Simple, right? Thankfully, help may come from an unlikely source…
R’tuar, Lanette and Capella are faced with the unenviable task of transporting a biological nuclear weapon safely out of Sparkle Fury’s vault… all while its owner fights desperately to get back in…