Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h54m. Bisher sind 76 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 6 days 3 hours 31 minutes

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Designer Notes 71: Matthew Davis


In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren


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   2h50m
 
 

Designer Notes 70: Justin Ma


In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like


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 2022-10-09  1h59m
 
 

Designer Notes 69: Designer Notes 69: Chris Delay - Part 2


In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a priso


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 2022-08-15  1h53m
 
 

Designer Notes 68: Chris DeLay - Part 1


In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink,


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 2022-06-27  2h53m
 
 

Designer Notes 67: Old World


In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want


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 2022-05-18  2h8m
 
 

Designer Notes 66: Luca Redwood


In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was


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 2022-03-28  1h30m
 
 

Designer Notes 65: Robin Hunicke - Part 2


In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accid


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 2022-02-19  2h1m
 
 

Designer Notes 64: Robin Hunicke - Part 1


In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielb


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 2022-02-03  2h7m
 
 

Designer Notes 63: Josh Sawyer - Part 2


In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why R


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 2022-01-10  2h19m
 
 

Designer Notes 62: Josh Sawyer - Part 1


In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of


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 2021-12-08  1h54m