Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h56m. Bisher sind 85 Folge(n) erschienen. Dieser Podcast erscheint alle 5 Wochen.

Gesamtlänge aller Episoden: 7 days 3 hours 36 minutes

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Designer Notes 70: Justin Ma


In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like


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 October 9, 2022  1h59m
 
 

Designer Notes 69: Chris Delay - Part 2


In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a priso


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 August 15, 2022  1h53m
 
 

Designer Notes 68: Chris DeLay - Part 1


In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink,


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 June 27, 2022  2h53m
 
 

Designer Notes 67: Old World


In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want


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 May 18, 2022  2h8m
 
 

Designer Notes 66: Luca Redwood


In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was


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 March 28, 2022  1h30m
 
 

Designer Notes 65: Robin Hunicke - Part 2


In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accid


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 February 19, 2022  2h1m
 
 

Designer Notes 64: Robin Hunicke - Part 1


In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielb


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 February 3, 2022  2h7m
 
 

Designer Notes 63: Josh Sawyer - Part 2


In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why R


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 January 10, 2022  2h19m
 
 

Designer Notes 62: Josh Sawyer - Part 1


In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of


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 December 8, 2021  1h54m
 
 

Designer Notes 61: Chet Faliszek


In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he t


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 November 20, 2021  2h50m