Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 86 Folge(n) erschienen. Alle 1 Monate erscheint eine Folge dieses Podcasts.

Gesamtlänge aller Episoden: 7 days 6 hours 50 minutes

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Designer Notes 51: Michał Drozdowski and Przemysław Marszał


In this episode, Soren and Leyla Johnson interview Creative Director Michał Drozdowski and Art Director Przemysław Marszał of 11 Bit Studios, best known for their work on This War Of Mine and Frostpunk. They discuss why This War of Mine does not judge


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 February 14, 2020  2h26m
 
 

Designer Notes 50: Alex Hutchinson


In this episode, Soren interviews game designer Alex Hutchinson, Creative Director at Typhoon Studios and best known for his work on Spore, Assassin’s Creed 3, and Far Cry 4. They discuss how they both would have screwed up SimCity, how working at Ubiso


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 December 18, 2019  2h24m
 
 

Designer Notes 49: Adam Saltsman - Part 2


In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Mario speed runs are the original infinite run


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 November 1, 2019  2h29m
 
 

Designer Notes 48: Adam Saltsman - Part 1


In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games


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 October 15, 2019  1h55m
 
 

Designer Notes 47: Brendon Chung - Part 2


In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens


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 August 5, 2019  1h27m
 
 

Designer Notes 46: Brendon Chung - Part 1


In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read


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 June 29, 2019  1h34m
 
 

Designer Notes 45: Rami Ismail


In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he c


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 June 5, 2019  2h26m
 
 

Designer Notes 44: Clint Hocking - Part 2


In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need


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 December 31, 2018  1h41m
 
 

Designer Notes 43: Clint Hocking - Part 1


In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as


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 November 24, 2018  1h53m
 
 

Designer Notes 42: David Sirlin - Part 2


In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-mo


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 October 6, 2018  1h46m