Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 86 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 7 days 6 hours 50 minutes

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Designer Notes 32: Asher Vollmer


In this episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of Puzzlejuice and Threes. They discuss why paper prototypes don’t always translate well into video games, whether a game should take up 100% of your


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 October 5, 2017  1h23m
 
 

Designer Notes 31: Margaret Robertson


In this episode, Adam Saltsman interviews Margaret Robertson, Game Director at PlayDots. Margaret is known for her pioneering work at Hide & Seek and as editor-in-chief at EDGE magazine. They discuss how to make a game about death, whether a game should m


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 September 1, 2017  1h32m
 
 

Designer Notes 30: Steve Gaynor - Part 2


In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss whether audio diaries need to make sense, why the Gone Home family is made up of b


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 August 11, 2017  1h52m
 
 

Designer Notes 29: Steve Gaynor - Part 1


In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss how bad Sierra adventure design could be, why he decided to make video games inste


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 July 21, 2017  2h3m
 
 

Designer Notes 28: George Fan


In this episode, Soren interviews independent game designer George Fan, who is best known as the creator of Insaniquarium and Plants vs Zombies. They discuss why he learned to program instead of just focusing on art, how most Diablo monster design is a va


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 June 16, 2017  2h52m
 
 

Designer Notes 27: Lucas Pope


In this episode, Adam Saltsman interviews independent game developer Lucas Pope, best known for the immigration officer simulation Papers Please. They discuss how Naughty Dog taught him to mercilessly cut features, why it might be a good thing if Obra Din


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 May 21, 2017  1h4m
 
 

Designer Notes 26: Sid Meier - Part 4


In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss what game Sid wishes he designed, how to determine if a prototype should be turned into a game,


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 May 6, 2017  1h43m
 
 

Designer Notes 25: Sid Meier - Part 3


In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss why dinosaurs need to have ranged attacks, how deals go down on the SimGolf course, and if Civ


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 February 23, 2017  1h50m
 
 

Designer Notes 24: Sid Meier - Part 2


In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss how Sid’s stealth fighter was more interesting than the real one, whether XCOM violates the C


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 November 23, 2016  1h46m
 
 

Designer Notes 23: Sid Meier - Part 1


In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss using the Ayatollah Khomeini as an enemy, how Strike Eagle differentiated itself from Flight Si


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 October 25, 2016  1h24m