Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

http://idlethumbs.net/designernotes

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 86 Folge(n) erschienen. .

Gesamtlänge aller Episoden: 7 days 6 hours 50 minutes

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Designer Notes 13: Jamie Cheng


In this episode, Soren interviews Jamie Cheng, founder of Klei Entertainment which is known for the Shank series, Mark of the Ninja, Don't Starve, and Invisible, Inc. They discuss paying back the Canadian government, why Mark of the Ninja's AI needs to be


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 November 13, 2015  2h20m
 
 

Designer Notes 12: Davey Wreden


In this episode, Adam Saltsman interviews indie game developer Davey Wreden, who is best known for his work on The Stanley Parable and The Beginner's Guide. They discuss why he worked as a bartender while making The Stanley Parable, how they fit the "gnaw


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 October 15, 2015  2h0m
 
 

Designer Notes 12: Davey Wreden


In this episode, Adam Saltsman interviews indie game developer Davey Wreden, who is best known for his work on The Stanley Parable and The Beginner's Guide. They discuss why he worked as a bartender while making The Stanley Parable, how they fit the "gnaw


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 October 15, 2015  2h0m
 
 

Designer Notes 12: Davey Wreden


In this episode, Adam Saltsman interviews indie game developer Davey Wreden, who is best known for his work on The Stanley Parable and The Beginner's Guide. They discuss why he worked as a bartender while making The Stanley Parable, how they fit the "gnaw


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 October 15, 2015  2h0m
 
 

Designer Notes 11: Chris Avellone


In this episode, Soren interviews game designer Chris Avellone, who is best known for his work on Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic 2, Fallout: New Vegas, and Wasteland 2. He is currently working at inXile Entertainmen


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 September 9, 2015  1h38m
 
 

Designer Notes 10: Nina Freeman


In this episode, Adam Saltsman interviews indie game developer Nina Freeman, who is best known for her personal vignette games How Do You Do It?, Freshman Year, and the upcoming Cibele. She is currently working at Fullbright as a level designer on the upc


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 August 5, 2015  1h12m
 
 

Designer Notes 9: Bruce Shelley


In this episode, Soren interviews veteran game designer Bruce Shelley, who is best known for his work on Railroad Tycoon, Civilization, and the Age of Empires series. He is currently working at Bonus XP on Servo, a new RTS. They discuss what the two Sids


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 June 26, 2015  2h3m
 
 

Designer Notes 8: Daniel Benmergui


In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Storyteller. He is currently working on the Indie Fund-back


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 June 8, 2015  1h45m
 
 

Designer Notes 7: Brad Muir


In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigade. Brad is currently leading the development of Massive


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 May 4, 2015  2h55m
 
 

Designer Notes 6: Chelsea Howe


In this episode, Adam Saltsman interviews Chelsea Howe, who is a Creative Director at EA Mobile. She is best known for her work at TinyCo, where she led the design of Family Guy: The Quest for Stuff, and for her community efforts organizing the Queerness


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 April 20, 2015  1h39m