Gesamtlänge aller Episoden: 4 days 1 hour 6 minutes
Fantastic Beasts of the North American Swamplands gets started with some Session 0 action! Join Isabella, Erica, and our new player Kevin as they build the witches and wizards that will inhabit our corner of the wizarding world. Part 1 focuses on...
Fantastic Beasts of the North American Swamplands gets started with some Session 0 action! Join Isabella, Erica, and our new player Kevin as they build the witches and wizards that will inhabit our corner of the wizarding world. Part 2 focuses on...
Meet Renilda, Marceline, and Reid as they converge on a small town in the north Florida swamps. They are on the hunt for a missing magical creature regardless of what the MACUSA paperwork officially states. Want more Dice For Brains? Check out...
Renilda, Marceline, and Reid get a head start on their investigation with a quick trip to the local Southern Arcana Magical Society offices. An unexpected interruption leads to a lunch and an impromptu negotiation. Want more Dice For Brains? Check out...
Renilda, Marceline, and Reid venture into the magical areas of the Okefenokee Swamp to have an overdue conversation with Aggie Leigh Walton. They uncover important information about the Totemic and some new clues to the investigation in process. Want...
Renilda, Marceline, and Reid are ambushed after springing a magical ward on their way through the swamp. The evil magic unleashed upon them may lead to far more questions than answers, none of which seem to point toward the Totemic. Want more Dice For...
Join us for a chat about Act I and hang out with the players bringing the story to life. There are player tips, GM tips, laughs, and insights. Learn about some of the mechanics in the Genesys RPG and spend some experience with us! Want more Dice For...
Renilda, Marceline, and Reid encounter a unique magical creature and continue to gather evidence at the missing wizard's home. Returning to their hotel to pour through gathered documents, the trio are intruded upon by gifts and other things. Want more...
Our trio finally catches a dark wizard in the act and uses the opportunity to learn all about the obstacles placed in their path. After the confrontation at the Casa Magica where evidence was left behind, the group finds a firm course of action. Want...
Renilda, Marceline, and Reid prepare for the forthcoming arrests with a shopping trip! It goes as well as they usually do! The trio makes all sorts of new friends and breaks all kinds of rules all while acquiring alchemical assistance to generate...