Gesamtlänge aller Episoden: 14 days 6 hours 23 minutes
Glim and Sully are stopped in Proskur by the local law enforcement to explain what they're doing here. While Moot tries to find reasoning for the Wild Magic coursing through his veins with his new found friend Esca. The group is on the hunt for a map that will help them make their way to Tymanther. Moot makes a date to swap data. Glim sets priorities. Sully learns about circle jerking.
Lex, Arvid, Perseus and Margaret (Rev from The Critshow) chase down a key to Lex's past and in it find a everything they did not come to expect. Margaret makes a deal. Arvid gets held up by the law. Perseus is the real muscle. Lex remembers...
Lex, Arvid, Perseus and Margaret (Rev from The Critshow) chase down a key to Lex's past and in it find a everything they did not come to expect.Margaret makes a deal. Arvid gets held up by the law. Perseus is the real muscle. Lex remembers everything.
Moot, Glim and Sully make it to the next stop on the road, Proskur. To try to track down an elusive world map to help them make it to Tymanther. Moot spots some magic in the wild. Glim does some detective work. Sully gets swept off his feet.
Moot, Glim and Sully make it to the next stop on the road, Proskur. To try to track down an elusive world map to help them make it to Tymanther. Moot spots some magic in the wild. Glim does some detective work. Sully gets swept off his feet.
We shift focus this week to catch up with Lex, who assembles a team to help them head off to the Baldric Mountains in search of their creator. Lex settles a debt owed. Margaret affirms Lex's worth. Arvid remembers all the little things. Perseus finds a new footing.
We shift focus this week to catch up with Lex, who assembles a team to help them head off to the Baldric Mountains in search of their creator. Lex settles a debt owed. Margaret affirms Lex's worth. Arvid remembers all the little things. Perseus finds...
is an Actual Play D&D 5e podcast released every Wednesday. Support the podcast by joining our Patreon community and instantly access 50+ hours of bonus episodes Visit . - - - - - - - - - - Moot, Glim, Sully and Gru () are...
Moot, Glim, Sully and Gru (Sean Howard) are forced to spend the night in a strange wood, when a dangerous and bad omen appears before they can finish their journey to Berdusk. Moot is having an elemental identity crisis. Glim looks heroic as all get-out. Sully is covered in goop.
Flint and Thia have made it to the base of Shangalar's pyramid fortress with Yenbul and Mannix. Yenbul knows of some allies in the region that send the crew to recruit forces in their fight against the lich. Thia doesn't handle the heat well. Flint is always prepared. Yenbul has a magical secret.