Gesamtlänge aller Episoden: 14 days 9 hours 2 minutes
Seemingly at a loss for what to do in Xonthal's maze, the adventurer's try another pathway and find a quiet, off-putting but welcoming man. Maybe he'll have some answers for them? Flint thinks outside the box. Thia just wants those jewels. Nulara has a golden idea.
Continuing to sort out the maze at Xonthal's tower, the adventurers come across a beautiful botanical garden. But is it's beauty only at face value? Or is it something more sinister? Flint brings out his rod of lordly pruning. Thia suffers a real loss. Nulara tries out for the Olympic torch carrier.
Making their way through the maze, the adventurers still find themselves unsure of what the maze is asking of them. Flint, Thia and Nulara find themselves in the midst of a competition with some giant farmers. Flint gets crafty with fulcrums. Thia bobs and weaves...super sneaky-like. Nulara gets chatty.
Having made their way to Xonthal's tower, Flint, Thia and Nulara find an escort to lead them to the Maze's entrance. Once inside, they find it's not all fun and games as Flint's past experiences at the fair have lead him to believe. Flint says "How hard could this maze be?". Thia throws a hissy fit. Nulara is tired of talking about this.
The adventurer's try to find an airship heading south towards Xonthal's Tower. But what do they find on their way? It may be a dangerous route heading towards Cult territory. Flint gets a look-y-loo. Thia dreams up a force field. Nulara loves a good explanatory plaque.
The adventurers hear news from a squire that may change the course of the war against the Cult of the Dragon, which makes them put on their interrogating hats and visit an old "friend"" before deciding the best course of action. Flint asks the super important questions. Thia reveals a soft spot for Grancis. Nulara is sure it's a trap. Everyone learns the days of the week.
Having partied and parted ways with their new friend Grug, the adventurers have reports to deliver to the Council of Waterdeep about the Cult of the Dragon and their new alliances with the Metallic Dragons. Flint has a life changing breakfast. Thia wakes up on the fluffy side of the bed. Nulara is amazed by the groups ability to talk to a crowd.
With their new friend Grug, the adventurer's set off to find the cause of the murder/suicides within the Council of Waterdeep's aides. Featuring the talented Spencer Jo as "Grug Danger Song". Flint struts his stuff. Thia calls the daylight. Nulara hates it when she has to fight people.
The adventurers make it back to Waterdeep with the chance for some downtime before the next council session. They meet a new friend who weaves tales of their successes across Faerun before stumbling into a new mystery. Featuring the talented Spencer Jo as "Grug Danger Song". Flint hones his talent for distraction. Thia is scared of her new friend. Nulara reminds everyone they are unprepared for what's to come.
In this bonus episode, new characters, Bowstring, Harmony and Prosh find themselves on the call to find a mysterious magical item. Carla drives this adventure home as DM for the first time ever to celebrate Women in Tabletop Gaming Month in this super fun one-shot! Dumbgeons & Dragons is a proud partner of Women in Tabletop Gaming month! All through June join us a many other creators as we celebrate and focus on Women in Tabletop Gaming...