Gesamtlänge aller Episoden: 8 days 4 hours 50 minutes
* Parlainth Adventures: Threads
* Return to form; facing a Horror threat.
* Higher challenge.
* Roots lie in Parlainth's history and is now threatening Haven.
* Does not require as much established NPC relationships as earlier adventures.
* Can benefit from some foreshadowing and build-up.
* Hired to investigate escalting violence in Haven.
* Fairly linear, can run into "mystery adventure" problems...
* Shosara: Navolok Ranelle
* Foil or rival to the Laryskova.
* Focused on helping adopt non-elven ideas.
* Not concerned with the opinion of the Elven Court.
* Internal dynamic of the "liberal" elven nation.
* Enough information to inform, not too much to overwhelm.
* More willing to share titles and promote non-elves.
* Remained behind after the Separation where the Laryskova left.
* Forging identity as Shosarans...
* Parlainth Adventures: Desire Box
* Lighthearted adventure; Josh thinks it's "a hoot"
* Potential farce, funniest of the Parlainth Adventures.
* Most easily transported to another location.
* Slow build to a frenetic conclusion.
* Premise: Politics, Archiana Smoothskin, and Torgak.
* The Desire Box: Chorrolis-infused artifact from the ruins.
* For best effect, requires relationships in Haven...
* Shosara: The Laryskova Ranelle
* Kickstarter for the next expansion for Aetherstream is live!
* The ranelle inspired by Jaspree to travel north, founding Shosara.
* Shosara might not exist if not for the pilgrimage.
* Largest single political power in Shosara.
* Prefer trade and diplomacy over military force.
* Ranelle's main objective is to move the seat of the court to Shosara.
* History of the Laryskova and the Court in Wyrm Wood...
* The Capital City of Shosara
* Shosara's approach to traditional elven philosophy.
* Overview of the city layout.
* Great Lighthouse - North end of the bay.
* Seat of magical study and scholariship.
* Symbol of knowledge as light and guidance.
* Berths for airships.
* Grand Arsenal - South end of the bay.
* Keep, smithies, armory...
* Diving into the mailbag!
* Panels from FreedoniaCon 2024 are available on the FASA Games YouTube channel
* Email from Rob: Update on actual play podcasts.
* Declaration phase at start of each round...
* Parlainth Adventures: Dead Man's Hand
* Written by Robin Laws
* Features Twiceborn, Queen of the Cadaver Folk
* More darkly whimsical.
* Early Tim Burton, Addams Family
* Works best with the characters having a previously established relationship with an NPC.
* Agreement between Torgak and Twiceborn
* Inciting Event: The Carnival of the Dead.
* Stuff to see and do at the Carnival...
* Parlainth Adventures: Blood Pact
* Dan figured out why he thought there was a well!
* Overall theme: Vulnerability of youth and the responsibility to protect the weak.
* Child gets poisoned by Mindtrap's blood on the map wall.
* Josh explains the set-up; what came before.
* Avenues of investigation.
* Portraying those mentally broken by Horrors.
* The infection spreads.
* Hunting the Horror...
This special episode is the video of Episode 209, recorded at FreedoniaCon 2024.
--- Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message
* EDSG Live at FreedoniaCon 2024!
* Josh summarizes the convention so far.
* Email from Patrick: Our ending to Infected!
* Email from Matthew: Thread items allowing the user to cast a specific spell?
* Email from Patrick: Favorite easter egg or plot detail?
* Email from K Scott: Glowing eyes in description of Astral Targeting spell?
* Email from Konrad: Thanks for the show...