Gesamtlänge aller Episoden: 15 days 42 minutes
I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I talk about the virtues and humanity, backgrounds, diablerie, frenzy, rotschrek, and awarding and spending experience points.
I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I go over the Disciplines—the various vampiric powers—as well as the clans of vampires. I also talk about generation and how the blood pool mechanics work.
I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today.
This week I give a brief introduction to the Storyteller RPG system by White Wolf. This is the system used for the World of Darkness games, including Vampire: the Masquerade, Werewolf: the Apocalypse, Changeling: the Dreaming, Mage: the Ascension, and Wraith: the Oblivion.
Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the players’ own imaginations.
Craig joins me to discuss his Mage chronicle he’s running. What is it like running a game where the player characters can do just about anything they can imagine? We also talk about the differences between more mechanics-focused games and more narrative-focused games.
I’m often asked if I’ve ever considered creating my own RPG system, and the answer is Yes! Today I talk about some of the features that my ideal RPG system would have.
I field some questions from listener-GM Matt Yancik on topics of game mastering: my GM philosophy, managing the table & players, and GMing compared to playing. I then talk a bit about the new Mage: the Ascension campaign I’m playing in and reminisce about my time with the old World of Darkness games
This week I resurrect the show to discuss how problem solving can be a refreshing alternative to combat in your RPG.
In the final episode of Game Master’s Journey, Lex discusses campaign length and why he thinks modern TV shows give us an excellent guide to follow.