Gesamtlänge aller Episoden: 15 days 42 minutes
Any GM (or player!) can experience burnout. Lex investigates signs of possible burnout and explores various strategies of coping with GM burnout.
Lex returns to his exploration of the Dungeon Master’s Guide to discuss techniques for using wilderness travel in your adventures. He outlines two basic techniques—the travel-montage approach and the hour-by-hour approach—and he gives advice and strategies for both.
Lex returns to his exploration of the Dungeon Master’s Guide. This week he discusses mapping a wilderness and wilderness survival. He shows how concerning yourself with how the PCs survive in the wilderness can really add a lot to your game and enhance the players’ feelings of accomplishment as thei
Wahl's mother, Eliira, angel of Elandra, visits him in a dream.
Lex returns to his exploration of the Dungeon Master’s Guide. This week he explores adventuring in settlements, underwater, on the sea and in the sky. He also responds to some Listener-GM thoughts on alignments and gives his own opinions on alignment in D&D.
Lerissa, the tiefling bard, gets up to some shenanigans while the rest of the village of Dianara’s Rest sleeps.
This week Lex responds to your feedback! He shares a couple more strategies to cope with GM burnout, and he discusses tools he’s used for grid play at the table. He revisits his opinion on alignment, sharing some more instances in which it can be useful, as well as his advice on how to avoid annoyin
Bryn receives some valuable information from her dreams and the dryad, Anna.
Lex discusses traps in 5th edition D&D--how to detect traps, how to figure them out and how to disarm them. He also discusses his own experiences with traps in the game and gives some tips on how to use them well.
The PCs enter the Swamp of Woe in search of the witch, Ezryn the Mad.