Gesamtlänge aller Episoden: 15 days 42 minutes
The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in t
Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.
Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.
Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.
How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.
Lex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.
Lex returns to his exploration of the Dungeon Master's Guide to discuss treasure and other types of rewards the player characters can earn through adventuring.
Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the