Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

http://www.starwalkerstudios.com/gamemastersjourney/

Eine durchschnittliche Folge dieses Podcasts dauert 1h4m. Bisher sind 268 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts
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episode 259: DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 259


Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.


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 2019-08-26  1h12m
 
 

episode 260: DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260


Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.


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 2019-09-02  50m
 
 

episode 261: DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261


Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.


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 2019-09-09  45m
 
 

episode 262: DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262


Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table.


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 2019-09-16  1h3m
 
 

episode 263: D&D Essentials Kit Review & Discussion | GMJ 263


Lex gives a thorough review of the D&D Essentials Kit. This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set.


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 2019-09-23  1h9m
 
 

episode 264: Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264


Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game.


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 2019-09-30  1h8m
 
 

episode 265: Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265


Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game.


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 2019-10-07  1h9m
 
 

episode 266: Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: DM's Workshop


Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the


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   1h18m
 
 

episode 267: Blood of the Avatars 22: Axis & Avatars | GMJ 267


Lerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.


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   1h46m
 
 

episode 268: Blood of the Avatars 23: Willim the Wondrous | GMJ 268


This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Won


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   2h14m
 
 
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