Gesamtlänge aller Episoden: 15 days 42 minutes
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.
Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.
Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table.
Lex gives a thorough review of the D&D Essentials Kit. This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set.
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game.
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game.
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the
Lerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.
This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Won