Gesamtlänge aller Episoden: 15 days 42 minutes
Today I'm discussing three topics. First, I give my thoughts on awarding experience versus using a milestone method of advancement. I also talk about how I do "random" encounters. Finally I tackle the question, "Should the players always win?"
Iorek discovers a mysterious door, and things get real as the PCs face their toughest challenge yet.
This week I use your feedback to revisit the topics of encounter-based versus milestone xp and using random encounters in your game.
The PCs have leveled, so we start out with everyone describing their new abilities and spells. We also have a little bit of general 5e discussion, and then we get on with the adventure. Samson loses part of his soul. Oh well, he wasn’t using it.
In this episode of the Primordia campaign actual play, we learn that sometimes the way to deal with undead is to insult and mock them. Things really start to go south, and then they go south some more.
Ryan Chaddock joins me on the show today to discuss his 5e Kickstarter, Swans of Black, and the new OGL for D&D.
There are lots of GMs out there (including myself) who will tell you how you should run your game. Ultimately it's up to you to decide what works best for you and your game. Don't hesitate to blaze your own trail.
I get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to conclude my discussion of my Edge of the Empire campaign.
The PCs reenter the dungeon and finally reach the tomb of the Red Raven. They face their biggest challenge yet.